﻿// Copyright (c) 2010 Dan Popick

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Open.Web.Stijl.Css
{
    public class RuleSet: CssElement
    {
        public string SelectorSet { get; set; }
        public List<Declaration> Properties { get; set; }
        public bool IsSpriteable { get; private set; }

        public RuleSet(string selectorSet, List<Declaration> properties)
        {
            SelectorSet = selectorSet;
            Properties = properties;
        }

        public Declaration this[string val]
        {
            get
            {
                return Properties.FirstOrDefault(x => x.Identifier.Equals(val, StringComparison.OrdinalIgnoreCase));
            }
        }

        public override void Write(System.IO.TextWriter tw)
        {
            tw.Write(SelectorSet);
            tw.Write(" {");
            if (Properties != null && Properties.Count > 0)
            {
                WriteObject(tw, Properties[0]);
                for (int i = 1; i < Properties.Count; ++i)
                {
                    tw.Write(';');
                    WriteObject(tw, Properties[i]);
                }
            }
            tw.Write("}");
        }
    }
}
